1.31.2013

Mood or Scene Concept

This was a work intended to convey the mood of level. It was for an underground cavern with water. My was trying to show a story concept of a war between shamanistic magic and sorcery.



This was element for the laboratory of a Necromancer building a skeletal demon.

1.30.2013

Creature Concepts and Sketches

These are a couple of the creature concepts I have created.






11.17.2009

Fantasy Sky Ship

Our company was the engaged in the frequent RPG discussion of how to travel long distances.
This was my concept.

8.07.2009

Weapon Designs

Some weapons concepts I did for Diablo II, and Diablo II: Lord of Destruction:

Double Headed Axe


Single Axe


A Falchion


Small Staff

8.06.2009

A Quick UI Concept

This was a quick concept for a possible meter to monitor Health and Runes. Two of the attributes we were considering for our game: Djinn.